local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1
L0_1 = {}
L0_1.group_id = 220034001
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001
L2_1.monster_id = 29030104
L3_1 = {}
L3_1.x = 0.0
L3_1.y = -18.356
L3_1.z = 0.0
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.title_id = 121
L2_1.special_name_id = 5
L2_1.mark_flag = 1
L3_1 = {}
L3_1.config_id = 1004
L3_1.monster_id = 29030105
L4_1 = {}
L4_1.x = 0.0
L4_1.y = -18.356
L4_1.z = 0.0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.title_id = 122
L3_1.special_name_id = 5
L3_1.mark_flag = 7
L4_1 = {}
L4_1.config_id = 1009
L4_1.monster_id = 29030106
L5_1 = {}
L5_1.x = 0.0
L5_1.y = -56.267
L5_1.z = 0.0
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.title_id = 123
L4_1.special_name_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1002
L2_1.gadget_id = 42903006
L3_1 = {}
L3_1.x = 0.0
L3_1.y = -18.356
L3_1.z = 0.0
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 1007
L3_1.gadget_id = 42903007
L4_1 = {}
L4_1.x = 0.0
L4_1.y = -18.356
L4_1.z = 0.0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.mark_flag = 3
L4_1 = {}
L4_1.config_id = 1008
L4_1.gadget_id = 42903201
L5_1 = {}
L5_1.x = 0.0
L5_1.y = -56.269
L5_1.z = 0.0
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 1010
L5_1.gadget_id = 70710169
L6_1 = {}
L6_1.x = 0.0
L6_1.y = -18.75
L6_1.z = 0.0
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 1011
L6_1.gadget_id = 70710168
L7_1 = {}
L7_1.x = -13.92
L7_1.y = -15.87
L7_1.z = -33.81
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 22.5
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 1012
L7_1.gadget_id = 70710168
L8_1 = {}
L8_1.x = 14.07
L8_1.y = -15.87
L8_1.z = -34.028
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 337.5
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 1013
L8_1.gadget_id = 70710168
L9_1 = {}
L9_1.x = 33.9
L9_1.y = -15.87
L9_1.z = -14.08
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 292.5
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 1014
L9_1.gadget_id = 70710168
L10_1 = {}
L10_1.x = 33.87
L10_1.y = -15.87
L10_1.z = 13.88
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 247.5
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L10_1 = {}
L10_1.config_id = 1015
L10_1.gadget_id = 70710168
L11_1 = {}
L11_1.x = 14.01
L11_1.y = -15.87
L11_1.z = 33.64
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 202.5
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 1
L11_1 = {}
L11_1.config_id = 1016
L11_1.gadget_id = 70710168
L12_1 = {}
L12_1.x = -33.628
L12_1.y = -15.87
L12_1.z = -13.82
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 67.5
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 1
L12_1 = {}
L12_1.config_id = 1017
L12_1.gadget_id = 70710168
L13_1 = {}
L13_1.x = -33.85
L13_1.y = -15.87
L13_1.z = 14.07
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 112.5
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 1
L13_1 = {}
L13_1.config_id = 1018
L13_1.gadget_id = 70710168
L14_1 = {}
L14_1.x = -13.89
L14_1.y = -15.87
L14_1.z = 33.96
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 157.5
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 1
L14_1 = {}
L14_1.config_id = 1019
L14_1.gadget_id = 70710166
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 20.92
L15_1.z = 0.0
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 0.0
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L15_1 = {}
L15_1.config_id = 1020
L15_1.gadget_id = 70710167
L16_1 = {}
L16_1.x = -9.967
L16_1.y = 9.114
L16_1.z = -31.606
L15_1.pos = L16_1
L16_1 = {}
L16_1.x = 0.0
L16_1.y = 0.0
L16_1.z = 0.0
L15_1.rot = L16_1
L15_1.level = 1
L16_1 = {}
L16_1.config_id = 1021
L16_1.gadget_id = 70710167
L17_1 = {}
L17_1.x = 9.973
L17_1.y = 9.114
L17_1.z = -31.606
L16_1.pos = L17_1
L17_1 = {}
L17_1.x = 0.0
L17_1.y = 0.0
L17_1.z = 0.0
L16_1.rot = L17_1
L16_1.level = 1
L17_1 = {}
L17_1.config_id = 1022
L17_1.gadget_id = 70710167
L18_1 = {}
L18_1.x = -31.677
L18_1.y = 9.114
L18_1.z = -9.716
L17_1.pos = L18_1
L18_1 = {}
L18_1.x = 0.0
L18_1.y = 90.0
L18_1.z = 0.0
L17_1.rot = L18_1
L17_1.level = 1
L18_1 = {}
L18_1.config_id = 1023
L18_1.gadget_id = 70710167
L19_1 = {}
L19_1.x = -31.677
L19_1.y = 9.114
L19_1.z = 9.824
L18_1.pos = L19_1
L19_1 = {}
L19_1.x = 0.0
L19_1.y = 90.0
L19_1.z = 0.0
L18_1.rot = L19_1
L18_1.level = 1
L19_1 = {}
L19_1.config_id = 1024
L19_1.gadget_id = 70710167
L20_1 = {}
L20_1.x = 32.373
L20_1.y = 9.114
L20_1.z = -9.716
L19_1.pos = L20_1
L20_1 = {}
L20_1.x = 0.0
L20_1.y = 270.0
L20_1.z = 0.0
L19_1.rot = L20_1
L19_1.level = 1
L20_1 = {}
L20_1.config_id = 1025
L20_1.gadget_id = 70710167
L21_1 = {}
L21_1.x = 32.373
L21_1.y = 9.114
L21_1.z = 9.824
L20_1.pos = L21_1
L21_1 = {}
L21_1.x = 0.0
L21_1.y = 270.0
L21_1.z = 0.0
L20_1.rot = L21_1
L20_1.level = 1
L21_1 = {}
L21_1.config_id = 1026
L21_1.gadget_id = 70710167
L22_1 = {}
L22_1.x = 9.973
L22_1.y = 9.114
L22_1.z = 31.814
L21_1.pos = L22_1
L22_1 = {}
L22_1.x = 0.0
L22_1.y = 180.0
L22_1.z = 0.0
L21_1.rot = L22_1
L21_1.level = 1
L22_1 = {}
L22_1.config_id = 1027
L22_1.gadget_id = 70710167
L23_1 = {}
L23_1.x = -9.967
L23_1.y = 9.114
L23_1.z = 31.814
L22_1.pos = L23_1
L23_1 = {}
L23_1.x = 0.0
L23_1.y = 180.0
L23_1.z = 0.0
L22_1.rot = L23_1
L22_1.level = 1
L23_1 = {}
L23_1.config_id = 1028
L23_1.gadget_id = 70360001
L24_1 = {}
L24_1.x = -2.75
L24_1.y = -56.281
L24_1.z = -8.435
L23_1.pos = L24_1
L24_1 = {}
L24_1.x = 0.0
L24_1.y = 0.0
L24_1.z = 0.0
L23_1.rot = L24_1
L23_1.level = 1
L24_1 = {}
L24_1.config_id = 1030
L24_1.gadget_id = 70710192
L25_1 = {}
L25_1.x = 0.0
L25_1.y = -19.05
L25_1.z = 0.0
L24_1.pos = L25_1
L25_1 = {}
L25_1.x = 0.0
L25_1.y = 90.0
L25_1.z = 0.0
L24_1.rot = L25_1
L24_1.level = 1
L25_1 = {}
L25_1.config_id = 1031
L25_1.gadget_id = 70710206
L26_1 = {}
L26_1.x = 0.0
L26_1.y = -19.08
L26_1.z = 0.0
L25_1.pos = L26_1
L26_1 = {}
L26_1.x = 0.0
L26_1.y = 0.0
L26_1.z = 0.0
L25_1.rot = L26_1
L25_1.level = 1
L26_1 = {}
L26_1.config_id = 1032
L26_1.gadget_id = 70210106
L27_1 = {}
L27_1.x = -0.088
L27_1.y = -56.267
L27_1.z = 10.465
L26_1.pos = L27_1
L27_1 = {}
L27_1.x = 0.0
L27_1.y = 0.0
L27_1.z = 0.0
L26_1.rot = L27_1
L26_1.level = 11
L26_1.drop_tag = "\229\133\172\229\173\144"
L26_1.persistent = true
L27_1 = {}
L27_1.monster_config_id = 1009
L27_1.resin = 60
L27_1.life_time = 1800
L27_1.take_num = 1
L26_1.boss_chest = L27_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
L1_1[21] = L22_1
L1_1[22] = L23_1
L1_1[23] = L24_1
L1_1[24] = L25_1
L1_1[25] = L26_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1036
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 15
L3_1 = {}
L3_1.x = 0.0
L3_1.y = -56.267
L3_1.z = 0.0
L2_1.pos = L3_1
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001005
L2_1.name = "ANY_MONSTER_DIE_1005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1005"
L3_1 = {}
L3_1.config_id = 1001006
L3_1.name = "ANY_MONSTER_DIE_1006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1006"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_1006"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1001029
L4_1.name = "ANY_MONSTER_DIE_1029"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1029"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_1029"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1001033
L5_1.name = "GADGET_STATE_CHANGE_1033"
L6_1 = EventType
L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_1033"
L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_1033"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1001034
L6_1.name = "TIMER_EVENT_1034"
L7_1 = EventType
L7_1 = L7_1.EVENT_TIMER_EVENT
L6_1.event = L7_1
L6_1.source = "move"
L6_1.condition = ""
L6_1.action = "action_EVENT_TIMER_EVENT_1034"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1001035
L7_1.name = "TIMER_EVENT_1035"
L8_1 = EventType
L8_1 = L8_1.EVENT_TIMER_EVENT
L7_1.event = L8_1
L7_1.source = "checkheight"
L7_1.condition = ""
L7_1.action = "action_EVENT_TIMER_EVENT_1035"
L7_1.trigger_count = 0
L8_1 = {}
L8_1.config_id = 1001036
L8_1.name = "ENTER_REGION_1036"
L9_1 = EventType
L9_1 = L9_1.EVENT_ENTER_REGION
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = ""
L8_1.action = "action_EVENT_ENTER_REGION_1036"
L8_1.forbid_guest = false
L9_1 = {}
L9_1.config_id = 1001037
L9_1.name = "ANY_MONSTER_LIVE_1037"
L10_1 = EventType
L10_1 = L10_1.EVENT_ANY_MONSTER_LIVE
L9_1.event = L10_1
L9_1.source = ""
L9_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_1037"
L9_1.action = "action_EVENT_ANY_MONSTER_LIVE_1037"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1003
L3_1.gadget_id = 70710079
L4_1 = {}
L4_1.x = 0.033
L4_1.y = -9.525
L4_1.z = -57.491
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 1001
L4_1 = 1004
L5_1 = 1009
L6_1 = 1002
L7_1 = 1007
L8_1 = 1008
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1[1] = L2_1
sight_groups = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 1010
L5_1 = 1011
L6_1 = 1012
L7_1 = 1013
L8_1 = 1014
L9_1 = 1015
L10_1 = 1016
L11_1 = 1017
L12_1 = 1018
L13_1 = 1019
L14_1 = 1020
L15_1 = 1021
L16_1 = 1022
L17_1 = 1023
L18_1 = 1024
L19_1 = 1025
L20_1 = 1026
L21_1 = 1027
L22_1 = 1028
L23_1 = 1030
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L3_1[13] = L16_1
L3_1[14] = L17_1
L3_1[15] = L18_1
L3_1[16] = L19_1
L3_1[17] = L20_1
L3_1[18] = L21_1
L3_1[19] = L22_1
L3_1[20] = L23_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_1029"
L5_1 = "GADGET_STATE_CHANGE_1033"
L6_1 = "TIMER_EVENT_1034"
L7_1 = "TIMER_EVENT_1035"
L8_1 = "ANY_MONSTER_LIVE_1037"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 1001
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 1002
L6_1 = 1007
L7_1 = 1010
L8_1 = 1011
L9_1 = 1012
L10_1 = 1013
L11_1 = 1014
L12_1 = 1015
L13_1 = 1016
L14_1 = 1017
L15_1 = 1018
L16_1 = 1019
L17_1 = 1020
L18_1 = 1021
L19_1 = 1022
L20_1 = 1023
L21_1 = 1024
L22_1 = 1025
L23_1 = 1026
L24_1 = 1027
L25_1 = 1028
L26_1 = 1030
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L4_1[9] = L13_1
L4_1[10] = L14_1
L4_1[11] = L15_1
L4_1[12] = L16_1
L4_1[13] = L17_1
L4_1[14] = L18_1
L4_1[15] = L19_1
L4_1[16] = L20_1
L4_1[17] = L21_1
L4_1[18] = L22_1
L4_1[19] = L23_1
L4_1[20] = L24_1
L4_1[21] = L25_1
L4_1[22] = L26_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_1005"
L6_1 = "ANY_MONSTER_DIE_1006"
L7_1 = "ANY_MONSTER_DIE_1029"
L8_1 = "GADGET_STATE_CHANGE_1033"
L9_1 = "TIMER_EVENT_1034"
L10_1 = "TIMER_EVENT_1035"
L11_1 = "ANY_MONSTER_LIVE_1037"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 1009
L5_1[1] = L6_1
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 1008
L7_1 = 1028
L8_1 = 1030
L9_1 = 1031
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L4_1.gadgets = L5_1
L5_1 = {}
L6_1 = 1036
L5_1[1] = L6_1
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_1029"
L7_1 = "GADGET_STATE_CHANGE_1033"
L8_1 = "TIMER_EVENT_1034"
L9_1 = "TIMER_EVENT_1035"
L10_1 = "ENTER_REGION_1036"
L11_1 = "ANY_MONSTER_LIVE_1037"
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L5_1[4] = L9_1
L5_1[5] = L10_1
L5_1[6] = L11_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 1001 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1005 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 1004
  L4_2.delay_time = 0.5
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1005 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 1004 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1006 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetSceneUidList
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  L3_2 = #L2_2
  if L3_2 < 2 then
    L3_2 = ScriptLib
    L3_2 = L3_2.PlayCutScene
    L4_2 = A0_2
    L5_2 = 220101003
    L6_2 = 0
    L3_2(L4_2, L5_2, L6_2)
    L3_2 = ScriptLib
    L3_2 = L3_2.CreateGroupTimerEvent
    L4_2 = A0_2
    L5_2 = 220034001
    L6_2 = "move"
    L7_2 = 2
    L3_2(L4_2, L5_2, L6_2, L7_2)
  else
    L3_2 = ScriptLib
    L3_2 = L3_2.CreateGroupTimerEvent
    L4_2 = A0_2
    L5_2 = 220034001
    L6_2 = "move"
    L7_2 = 1
    L3_2(L4_2, L5_2, L6_2, L7_2)
  end
  L3_2 = 0
  return L3_2
end
action_EVENT_ANY_MONSTER_DIE_1006 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if L2_2 ~= 1009 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_1029 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 1028
  L5_2 = GadgetState
  L5_2 = L5_2.Action01
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_1029 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = A1_2.param2
  if 1028 == L2_2 then
    L2_2 = GadgetState
    L2_2 = L2_2.Action01
    L3_2 = A1_2.param1
    if L2_2 == L3_2 then
      goto lbl_11
    end
  end
  L2_2 = false
  do return L2_2 end
  ::lbl_11::
  L2_2 = true
  return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_1033 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateGadget
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 1032
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_gadget"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_1033 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 1009
  L4_2.delay_time = 0.5
  L2_2(L3_2, L4_2)
  L2_2 = ScriptLib
  L2_2 = L2_2.RefreshGroup
  L3_2 = A0_2
  L4_2 = {}
  L4_2.group_id = 220034001
  L4_2.suite = 3
  L4_2.refresh_level_revise = 0
  L4_2.exclude_prev = false
  L2_2(L3_2, L4_2)
  L2_2 = ScriptLib
  L2_2 = L2_2.TransPlayerToPos
  L3_2 = A0_2
  L4_2 = {}
  L5_2 = ScriptLib
  L5_2 = L5_2.GetSceneUidList
  L6_2 = A0_2
  L5_2 = L5_2(L6_2)
  L4_2.uid_list = L5_2
  L5_2 = {}
  L5_2.x = -0.2
  L5_2.y = -55.7
  L5_2.z = 19.2
  L4_2.pos = L5_2
  L4_2.radius = 2
  L5_2 = {}
  L5_2.x = 0
  L5_2.y = 180
  L5_2.z = 0
  L4_2.rot = L5_2
  L2_2(L3_2, L4_2)
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateGroupTimerEvent
  L3_2 = A0_2
  L4_2 = 220034001
  L5_2 = "checkheight"
  L6_2 = 10
  L2_2(L3_2, L4_2, L5_2, L6_2)
  L2_2 = ScriptLib
  L2_2 = L2_2.ActivateDungeonCheckPoint
  L3_2 = A0_2
  L4_2 = 3
  L2_2(L3_2, L4_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_TIMER_EVENT_1034 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetSceneUidList
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  L3_2 = 1
  L4_2 = #L2_2
  L5_2 = 1
  for L6_2 = L3_2, L4_2, L5_2 do
    L7_2 = ScriptLib
    L7_2 = L7_2.GetAvatarEntityIdByUid
    L8_2 = A0_2
    L9_2 = L2_2[L6_2]
    L7_2 = L7_2(L8_2, L9_2)
    L8_2 = ScriptLib
    L8_2 = L8_2.GetPosByEntityId
    L9_2 = A0_2
    L10_2 = L7_2
    L8_2 = L8_2(L9_2, L10_2)
    L9_2 = L8_2.y
    if -20 <= L9_2 then
      L9_2 = ScriptLib
      L9_2 = L9_2.MovePlayerToPos
      L10_2 = A0_2
      L11_2 = {}
      L12_2 = {}
      L13_2 = L2_2[L6_2]
      L12_2[1] = L13_2
      L11_2.uid_list = L12_2
      L12_2 = {}
      L12_2.x = -0.2
      L12_2.y = -55.7
      L12_2.z = 19.2
      L11_2.pos = L12_2
      L11_2.radius = 2
      L12_2 = {}
      L12_2.x = 0
      L12_2.y = 180
      L12_2.z = 0
      L11_2.rot = L12_2
      L9_2(L10_2, L11_2)
    end
  end
  L3_2 = ScriptLib
  L3_2 = L3_2.CreateGroupTimerEvent
  L4_2 = A0_2
  L5_2 = 220034001
  L6_2 = "checkheight"
  L7_2 = 10
  L3_2(L4_2, L5_2, L6_2, L7_2)
  L3_2 = 0
  return L3_2
end
action_EVENT_TIMER_EVENT_1035 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.ForceRefreshAuthorityByConfigId
  L3_2 = A0_2
  L4_2 = 1009
  L5_2 = A0_2.uid
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ENTER_REGION_1036 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if L2_2 ~= 1001 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_1037 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CancelGroupTimerEvent
  L3_2 = A0_2
  L4_2 = 220034001
  L5_2 = "checkheight"
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : cancel_timerevent_by_group"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_1037 = L1_1
